![]() ![]() Sectors are two dimensional areas surrounded by walls - the white lines denote solid walls and red lines the walls between adjacent sectors. The above picture shows a 2-dimensional top-level view of my ported Shadow Warrior map. In fact, most of the BUILD-engine concepts are two-dimensional - maps are made out two-dimensional surfaces called sectors: In this blog post, I will describe some of the things that both games have in common and the differences that I had to overcome in the porting process.Īs explained in my previous blog post, the BUILD-engine is considered a 2.5D engine, not a true 3D engine due to the fact that it had to cope with all kinds of technical limitations of home computers commonly used at that time. Fortunately, I have managed to finally finish it. As a consequence, the porting process turned out to be very challenging.Īnother reason that it took me a while to complete the project is because I had to put it on hold in several occasions due to all kinds obligations. Since both games use the BUILD engine with mostly the same features (Shadow Warrior uses a slightly more advanced version of the BUILD engine), this map inspired me to also port one of my own Duke Nukem 3D maps, as an interesting deep dive to compare both game's internal concepts.Īlthough most of the BUILD engine and editor concepts are the same in both games, their game mechanics are totally different. ![]() I discovered an interesting Shadow Warrior map that attempts to convert the E1L2 map from Duke Nukem 3D. I also played a bit with some of my old BUILD engine game experiments, after many years of inactivity. Last year, in my summer holiday, that was still mostly about improvising my spare time because of the COVID-19 pandemic, I did many interesting retro-computing things, such as fixing my old computers. In my earlier blog post, I also briefly mentioned that in addition to the 22 maps that I created for Duke Nukem 3D, I have also developed one map for Shadow Warrior. In addition to Duke Nukem 3D, the BUILD engine is also used as a basis for many additional games, such as Tekwar, Witchaven, Blood, and Shadow Warrior. In the process, I learned a great deal about the technical details of the BUILD engine. Almost six years ago, I wrote a blog post about Duke Nukem 3D, the underlying BUILD engine and my own total conversion that consists of 22 maps and a variety of interesting customizations.īetween 19, while I was still in middle school, I have spent a considerable amount of time developing my own maps and customizations, such as modified monsters.
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